Zwift, Inc.

About Zwift, Inc.

Unicorn Startup (Valution $1B+)

4open roles

HR, IT, Finance, Operations, Sales, Marketing Jobs at Zwift

At a glance

Headquarters
California, USA
Team size
501
Industry
Sports & Fitness
Business type
Virtual Cycling
Company stage
Unicorn Startup (Valution $1B+)
Locations
London And Rio De Janeiro, And Supports A Distributed Remote Workforce With Team Members Across Five Continents Including North America, Europe, And South America
Key departments
Marketing, Operations, Arts and Design, Media and Communications, Support
Lead job category
Sales and Marketing
Remote-first
No

Zwift, Inc. is a privately held fitness technology company founded in 2014 by Eric Min, Jon Mayfield, Alarik Myrin, and Scott Barger, headquartered at 111 West Ocean Boulevard, Long Beach, California, that operates a gamified indoor cycling and running platform enabling users to train, race, and ride in immersive virtual worlds by connecting their smart trainers, bikes, or treadmills to the Zwift app via Bluetooth or ANT+. The platform blends structured training with multiplayer gaming elements -- including virtual races, group rides, esports events, and leveling mechanics -- and is used by recreational athletes, professional cyclists, and triathletes across more than 190 countries. Beyond Long Beach, Zwift maintains offices in London and Rio de Janeiro, and supports a distributed remote workforce with team members across five continents including North America, Europe, and South America. The company has raised approximately $597 million to $1.22 billion in total funding across eight rounds -- figures vary significantly across sources depending on how confirmed vs. unannounced rounds are tracked -- from investors including KKR, Permira, Novator Partners, Highland Europe, Amazon Alexa Fund, and Bryant Stibel. Headcount figures vary materially across sources and reflect the company's recent restructuring -- PitchBook places current headcount at approximately 501 employees, LeadIQ's October 2025 data aligns at approximately 501, while a November 2025 Bitscale profile cites 226 and a December 2023 TexAu report cited 316, suggesting the company has undergone workforce reductions in line with ZoomInfo's reporting on layoffs -- all figures should be treated as approximate. Engineering carries the highest volume of active roles, representing approximately half of the reported internal headcount per available team breakdowns, followed by active hiring in Marketing, Operations, Arts and Design, Media and Communications, and Support. This page lists the latest job openings at Zwift, offering professionals an opportunity to contribute to the ongoing development of a technology platform at the intersection of fitness, gaming, and competitive virtual sport.